GIVE YOUR READING LIST SOME IMPACTA LITTLE SPACE FOR YOUR NEXT CHAPTER ↗
Cover of Foundations of Graphics & Compute - Volume 3: Computing  (Hardback) FROM THE BOOK CATALOGUE

Books

Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

By Kenwright

Foundations of Graphics & Compute - Volume 3: Computing (Hardback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.

WHAT THE PUBLISHER HIGHLIGHTS

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.

Opens xbdev.net. Check the retailer for current prices, formats, delivery, and availability.

INSIDE THE BOOK

About this book

Foundations of Graphics & Compute - Volume 3: Computing (Hardback) offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

From the publisher’s description

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.
  • Demystify advanced technical topics.

Explore the topics

A CLOSER LOOK

Additional images

Additional image 1 for Foundations of Graphics & Compute: Volume 3: ComputingAdditional image 2 for Foundations of Graphics & Compute: Volume 3: ComputingAdditional image 3 for Foundations of Graphics & Compute: Volume 3: Computing

ANOTHER PERSPECTIVE

Perspectives on the books

Explore reviews
Reader review3

A book of two halves

Useful in parts. Fine as a reference, less so as a cover-to-cover read.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. The explanations are careful without being condescending, which is a difficult balance to strike. There is a section near the end that ties several earlier ideas together in a way I had not seen before. Useful as a reference, less so as a straight read from cover to cover.

Noah MillerData engineer · Prague, CZ
Foundations of Graphics & Compute: Volume 3: Computing
Reader review4

Almost excellent

Almost excellent. A second edition could easily push it to five stars.

I have been working with databases & big data for a few years now and I still found plenty here that was new to me. The book rewards careful reading. Skimming it would be a mistake. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. A good addition to a technical library, as long as you know what you are buying.

Tom MitchellIndie game developer · London, UK
Foundations of Graphics & Compute: Volume 3: Computing
Reader review4

Good, with realistic expectations

An enjoyable and informative read, though it could have been shorter.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The author clearly knows the subject deeply and has thought hard about how to teach it. A few of the examples could be more realistic, but the underlying points come across clearly. The index and cross-references are surprisingly good, which matters for a book I will come back to. Four stars, and I suspect a second edition could easily push it to five.

Jack BrooksBioinformatics researcher · Barcelona, ES
Foundations of Graphics & Compute: Volume 3: Computing

BEYOND THE BOOKSHELF

News & ideas

More to explore

THE BOOKS

The next contenders

View all books

BIG IDEAS. PAGE-TURNING IMPACT.

Choose your next book, not your forever favourite.

Explore the catalogue