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Graphics and Compute: Volume 5 Ray-Tracing (Hardback)

By Kenwright

Graphics and Compute: Volume 5 Ray-Tracing (Hardback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.

WHAT THE PUBLISHER HIGHLIGHTS

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.

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INSIDE THE BOOK

About this book

Graphics and Compute: Volume 5 Ray-Tracing (Hardback) offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

From the publisher’s description

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.
  • Demystify advanced technical topics.

Explore the topics

A CLOSER LOOK

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ANOTHER PERSPECTIVE

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Reader review5

The best book on this subject I have read

A genuinely enjoyable read that also taught me a great deal.

This is the third book I have read on javascript this year, and it is comfortably the best of them. The balance between theory and practice is well judged; neither side dominates. The author clearly knows the subject deeply and has thought hard about how to teach it. The progression from chapter to chapter is well thought out; nothing feels out of order. Worth the money and the reading time, without hesitation.

Elena PetersonProduct designer · Lisbon, PT
Foundations of Graphics & Compute: Volume 5: Ray-Tracing
Reader review4

Solid and well-organised

Very good, with a few caveats. The core material is strong.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The writing is direct and does not waste space on filler, which I value in a technical book. I particularly liked the way the author builds up from simple cases before introducing the harder material. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. Recommended, with the caveat that it is not a gentle introduction.

Oliver AndersonEmbedded systems engineer · Hamburg, DE
Foundations of Graphics & Compute: Volume 5: Ray-Tracing

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