GIVE YOUR READING LIST SOME IMPACTA LITTLE SPACE FOR YOUR NEXT CHAPTER ↗
Cover of Game Production in 20 Minutes (Coffee Break Series) FROM THE BOOK CATALOGUE

Game Production

Game Production in 20 Minutes (Coffee Break Series)

By Kenwright

A quick, focused guide to the processes, tools, and decision‑making that turn a game idea into a shipped product.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand the full lifecycle of a game project.
  • Learn how to plan, schedule, and manage scope effectively.
  • Gain insight into communication and team coordination.

Opens www.amazon.com. Check the retailer for current prices, formats, delivery, and availability.

INSIDE THE BOOK

About this book

Game Production in 20 Minutes demystifies the often‑overlooked discipline of game production. Covering scheduling, scope control, communication, risk management, pipelines, and milestone planning, this book provides a clear and approachable overview of what it takes to guide a game from concept to completion. Designed for developers, students, and aspiring producers, it offers practical insights into managing teams, avoiding common pitfalls, and keeping a project on track—even when resources are limited.

From the publisher’s description

  • Understand the full lifecycle of a game project.
  • Learn how to plan, schedule, and manage scope effectively.
  • Gain insight into communication and team coordination.
  • Discover practical techniques for keeping projects on track.

Explore the topics

ANOTHER PERSPECTIVE

Perspectives on the books

Explore reviews
Reader review5

Worth every page

I have read a lot of books on this subject and this is the clearest.

I had been on the fence about this one for a while, and I should have bought it sooner. Some of the material is available elsewhere, but rarely presented this clearly. Some of the material is available elsewhere, but rarely presented this clearly. I found myself making notes in the margins, which is always a good sign. One of those books that pays for itself within the first few chapters. Highly recommended.

Rebecca DavisData engineer · Seattle, WA
Game Production in 20 Minutes
Reader review5

Exactly what I was looking for

Worth every page. I have already recommended it to two colleagues.

I had been on the fence about this one for a while, and I should have bought it sooner. I found myself making notes in the margins, which is always a good sign. A couple of chapters felt like they could have been merged, but that is a minor complaint. The balance between theory and practice is well judged; neither side dominates. This is the book I wish had existed when I started working with game production.

Jack TaylorSelf-taught developer · Mexico City, MX
Game Production in 20 Minutes
Reader review5

Excellent from start to finish

A superb guide. The examples are small but complete.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The author clearly knows the subject deeply and has thought hard about how to teach it. An easy five stars from me. I look forward to whatever the author writes next.

Alex KellyTechnical editor · Seattle, WA
Game Production in 20 Minutes

BEYOND THE BOOKSHELF

News & ideas

More to explore

THE BOOKS

The next contenders

View all books

BIG IDEAS. PAGE-TURNING IMPACT.

Choose your next book, not your forever favourite.

Explore the catalogue