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Cover of DirectX+HLSL/Graphics/Compute All-in-One (Paperback) FROM THE BOOK CATALOGUE

Computer Graphics

DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

By Kenwright

A practical all-in-one guide to DirectX 12, HLSL shaders, and GPU compute programming.

WHAT THE PUBLISHER HIGHLIGHTS

  • Gain a deep understanding of DirectX 12 and HLSL.
  • Learn practical GPU programming with minimal working examples.
  • Explore graphics pipelines, ray tracing, and compute workflows.

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INSIDE THE BOOK

About this book

DirectX+HLSL/Graphics/Compute All-in-One by Kenwright is a hands-on exploration of modern GPU programming. Covering DirectX 12 from the ground up, it explains the graphics pipeline, rendering techniques, ray tracing, and compute workflows. Each chapter includes minimal working examples and code snippets that make complex concepts accessible. Readers learn how to harness the full power of their GPU, optimize performance, and extend examples into larger projects such as tools and games. This book is ideal for developers, students, and enthusiasts who want to push the boundaries of real-time graphics and compute.

From the publisher’s description

  • Gain a deep understanding of DirectX 12 and HLSL.
  • Learn practical GPU programming with minimal working examples.
  • Explore graphics pipelines, ray tracing, and compute workflows.
  • Apply concepts to real-world projects such as games and tools.

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ANOTHER PERSPECTIVE

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Reader review3

Decent, but uneven

Not quite what I expected from the description, but there is material here.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. There is a section near the end that ties several earlier ideas together in a way I had not seen before. There is a section near the end that ties several earlier ideas together in a way I had not seen before. Borrow it first if you can, or at least check the table of contents carefully before buying.

Jessica MillerFull-stack developer · Singapore, SG
DirectX+HLSL/Graphics/Compute All-in-One
Reader review4

Good value, minor gaps

I got a lot out of this, even if a few sections felt rushed.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. The progression from chapter to chapter is well thought out; nothing feels out of order. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. Four stars, and I suspect a second edition could easily push it to five.

Grace CookPhD student · Oslo, NO
DirectX+HLSL/Graphics/Compute All-in-One

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