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Cover of QuickStart Guide to Game Physics FROM THE BOOK CATALOGUE

Computers & Technology

QuickStart Guide to Game Physics

By Kenwright

Learn how to bring your games to life with physics that feel right—without needing a PhD in math.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand core physics concepts used in games.
  • Implement realistic movement and collisions with minimal code.
  • Avoid common pitfalls that make physics feel off.

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INSIDE THE BOOK

About this book

This book is your shortcut to understanding and implementing game physics. Whether you're building a platformer, a racing sim, or a physics-based puzzle game, you'll learn how to simulate motion, collisions, gravity, and more. With clear examples and minimal math, this guide helps you create gameplay that feels responsive, believable, and fun. Ideal for developers who want results fast and aren't afraid to get hands-on.

From the publisher’s description

  • Understand core physics concepts used in games.
  • Implement realistic movement and collisions with minimal code.
  • Avoid common pitfalls that make physics feel off.
  • Accelerate your development with ready-to-use examples.

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ANOTHER PERSPECTIVE

Perspectives on the books

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Reader review4

Good, with realistic expectations

Well worth picking up if you already have the basics.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. I found myself making notes in the margins, which is always a good sign. The explanations are careful without being condescending, which is a difficult balance to strike. There is a section near the end that ties several earlier ideas together in a way I had not seen before. Four stars, and I suspect a second edition could easily push it to five.

Wei PetersonData engineer · Vancouver, BC
QuickStart Guide to Game Physics
Reader review5

Outstanding introduction

The clearest explanation of game development I have come across.

I came to this book already familiar with the basics, and it still had plenty to offer. The chapters on game development are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. The progression from chapter to chapter is well thought out; nothing feels out of order. Some of the material is available elsewhere, but rarely presented this clearly. An easy five stars from me. I look forward to whatever the author writes next.

Freya JacksonCTO · New York, NY
QuickStart Guide to Game Physics
Reader review4

Good, with realistic expectations

Strong content, uneven pacing. I would still recommend it.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The index and cross-references are surprisingly good, which matters for a book I will come back to. The balance between theory and practice is well judged; neither side dominates. Solid, and I would buy another book from this author without hesitation.

Mark HarrisFull-stack developer · Lyon, FR
QuickStart Guide to Game Physics

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