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Game Development

Quickstart Guide to Game Design

By Kenwright

A practical beginner’s guide to game design, focusing on small projects and core principles.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand the core principles of game design.
  • Build small, practical games to reinforce learning.
  • Develop creativity and problem-solving skills.

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INSIDE THE BOOK

About this book

Quickstart Guide to Game Design is a hands-on introduction to the art and science of creating games. Perfect for beginners, it explains essential concepts like mechanics, rules, player interaction, and coding basics. Each chapter includes approachable projects that reinforce learning, making game design accessible and fun. Whether you’re a student, hobbyist, or aspiring developer, this book helps you build confidence and creativity while learning the foundations of interactive design.

From the publisher’s description

  • Understand the core principles of game design.
  • Build small, practical games to reinforce learning.
  • Develop creativity and problem-solving skills.
  • Gain confidence in programming and interactive design.

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ANOTHER PERSPECTIVE

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Reader review5

Finally, an explanation that clicks

I have read a lot of books on this subject and this is the clearest.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The balance between theory and practice is well judged; neither side dominates. The index and cross-references are surprisingly good, which matters for a book I will come back to. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. I have already recommended it to two colleagues and will recommend it to more.

Kate RichardsonHobbyist programmer · Prague, CZ
Quickstart Guide to Game Design
Reader review5

A genuine pleasure to read

Excellent from start to finish. No filler, no padding.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. A few of the examples could be more realistic, but the underlying points come across clearly. A few of the examples could be more realistic, but the underlying points come across clearly. This is the book I wish had existed when I started working with game development.

Amelia WrightRobotics engineer · São Paulo, BR
Quickstart Guide to Game Design

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