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Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

By Kenwright

Learn to implement real-time ray-tracing using Vulkan’s powerful graphics pipeline and GLSL shaders.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand Vulkan’s ray-tracing pipeline.
  • Build real-time ray-traced scenes.
  • Write GLSL shaders for lighting and effects.

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INSIDE THE BOOK

About this book

This book demystifies Vulkan’s ray-tracing extensions and walks you through building real-time rendering pipelines. From acceleration structures to shader stages, you'll gain practical experience and insights into modern GPU programming for photorealistic visuals.

From the publisher’s description

  • Understand Vulkan’s ray-tracing pipeline.
  • Build real-time ray-traced scenes.
  • Write GLSL shaders for lighting and effects.
  • Explore GPU acceleration and optimization.

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ANOTHER PERSPECTIVE

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Reader review4

Good value, minor gaps

I got a lot out of this, even if a few sections felt rushed.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. There is a section near the end that ties several earlier ideas together in a way I had not seen before. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Liam BaileyTechnical lead · Rotterdam, NL
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Reader review5

This is the one to get

A superb guide. The examples are small but complete.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. There is a section near the end that ties several earlier ideas together in a way I had not seen before. The author is unusually honest about where the simplifications break down, which I appreciated. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Ben DavisQuant analyst · Lisbon, PT
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Reader review5

Exactly what I was looking for

Exactly the book I needed. Straight to the point and genuinely useful.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. There is a section near the end that ties several earlier ideas together in a way I had not seen before. A few of the examples could be more realistic, but the underlying points come across clearly. A couple of chapters felt like they could have been merged, but that is a minor complaint. I have already recommended it to two colleagues and will recommend it to more.

Emily GarciaUniversity lecturer · Oslo, NO
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

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