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Cover of WebGL Compute (Paperback) FROM THE BOOK CATALOGUE

GPU Computing

WebGL Compute (Paperback)

By Kenwright

A hands‑on guide to using WebGL for general‑purpose GPU computation in the browser.

WHAT THE PUBLISHER HIGHLIGHTS

  • Learn how to use WebGL for non‑graphical GPU computation.
  • Understand how GLSL ES shaders can accelerate parallel workloads.
  • Explore practical examples of browser‑based GPGPU techniques.

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INSIDE THE BOOK

About this book

WebGL Compute explores how to repurpose WebGL’s graphics‑focused pipeline for high‑performance computation. By leveraging GLSL ES shaders, readers learn how to run massively parallel workloads directly on the GPU using nothing more than a web browser. The book walks through practical techniques, minimal examples, and creative strategies for performing non‑graphical tasks such as simulation, data processing, and algorithm acceleration. Ideal for developers, researchers, and enthusiasts who want to push WebGL beyond rendering and tap into the hidden compute power available on virtually every device.

From the publisher’s description

  • Learn how to use WebGL for non‑graphical GPU computation.
  • Understand how GLSL ES shaders can accelerate parallel workloads.
  • Explore practical examples of browser‑based GPGPU techniques.
  • Discover creative ways to repurpose WebGL beyond rendering.

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ANOTHER PERSPECTIVE

Perspectives on the books

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Reader review2

Not for me

A few useful pages, but mostly material I had seen better elsewhere.

I have been working with gpu computing for a few years now and I still found plenty here that was new to me. A couple of chapters felt like they could have been merged, but that is a minor complaint. There is a section near the end that ties several earlier ideas together in a way I had not seen before. I would look elsewhere unless you have a specific reason to need this particular title.

Chris MartinMLOps engineer · Singapore, SG
WebGL Compute
Reader review5

Outstanding introduction

The clearest explanation of gpu computing I have come across.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. It is denser than the page count suggests, and I found myself slowing down around the middle. I found myself making notes in the margins, which is always a good sign. One of those books that pays for itself within the first few chapters. Highly recommended.

Anna AllenSystems engineer · Austin, TX
WebGL Compute
Reader review4

Strong content, uneven pacing

A worthwhile addition to my shelf, with realistic expectations.

I came to this book already familiar with the basics, and it still had plenty to offer. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. A good addition to a technical library, as long as you know what you are buying.

Maria StewartQuant analyst · Melbourne, AU
WebGL Compute

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