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Cover of WebGL Compute (Paperback)
GPU Computing

WebGL Compute

A hands‑on guide to using WebGL for general‑purpose GPU computation in the browser.

Learn how to use WebGL for non‑graphical GPU computation.

Cover of Contacts and Constraints (Paperback)
Physics Simulation

Contacts and Constraints

A practical deep dive into the physics, mathematics, and engineering behind stable real‑time simulations.

Understand how constraints and contacts are formulated and solved.

Cover of Vulkan Essentials (Paperback)
Books

Vulkan Essentials

Vulkan Essentials (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.

Master practical coding skills.

Cover of WebGPU Gone Wrong  (Paperback)
Books

WebGPU Gone Wrong

WebGPU Gone Wrong (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.

Master practical coding skills.

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