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Reader review5

The best book on this subject I have read

A superb guide. The examples are small but complete.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. I found myself making notes in the margins, which is always a good sign. The progression from chapter to chapter is well thought out; nothing feels out of order. The author clearly knows the subject deeply and has thought hard about how to teach it. One of those books that pays for itself within the first few chapters. Highly recommended.

Charlotte CooperHobbyist programmer · Seattle, WA
Ray-Tracing Pocket Book (Paperback)
Reader review5

Better than I expected

Better than I expected. Rare to find a technical book this well judged.

I have been working with programming for a few years now and I still found plenty here that was new to me. The progression from chapter to chapter is well thought out; nothing feels out of order. The index and cross-references are surprisingly good, which matters for a book I will come back to. There is a section near the end that ties several earlier ideas together in a way I had not seen before. One of those books that pays for itself within the first few chapters. Highly recommended.

Liam SanchezSolutions architect · Montreal, QC
Retro Web-Based Game Programming: Second Edition
Reader review3

Good in places

Mixed feelings. The good parts are genuinely good; the rest is forgettable.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The index and cross-references are surprisingly good, which matters for a book I will come back to. Some of the material is available elsewhere, but rarely presented this clearly. The author clearly knows the subject deeply and has thought hard about how to teach it. Fine, but there are stronger books on the same subject if you look around.

Anna NguyenQuant analyst · Munich, DE
Game Production in 20 Minutes
Reader review3

Useful, but not essential

Good in places. I would borrow it before buying if you can.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. A few of the examples could be more realistic, but the underlying points come across clearly. I particularly liked the way the author builds up from simple cases before introducing the harder material. Borrow it first if you can, or at least check the table of contents carefully before buying.

Hana ThompsonFreelance developer · Manchester, UK
Game Engineering
Reader review4

A useful guide

An enjoyable and informative read, though it could have been shorter.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. I found myself making notes in the margins, which is always a good sign. I particularly liked the way the author builds up from simple cases before introducing the harder material. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Recommended, with the caveat that it is not a gentle introduction.

Hannah MillerRetired engineer · San Francisco, CA
Foundations of Graphics & Compute: Volume 3: Computing

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